CASE FILE #001

THE GLITCH FILES

VOLUME ONE: SPORTS
CLASSIFIED

True stories of rule breakers who forced rule makers to catch up.

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CASE FILE PREVIEW

THE EXPLOIT

Grounded: The Chappell Controversy Cricket, 1981

THE SITUATION: Final ball of the match. New Zealand needs six runs to tie — a towering hit to clear the boundary.

THE GLITCH: Australian captain Greg Chappell finds the loophole. If the ball never leaves the grass, it cannot be hit for six. He instructs his brother Trevor to roll it underarm along the ground.

THE FALLOUT: Legal by technicality. Outrageous in every other way. Two Prime Ministers condemned it. Broadcasters called it disgraceful.

THE FIX: International cricket banned underarm bowling within days. The Chappell brothers never escaped the moment.

THE INNOVATION

The Ghost of George Mikan Jr. Basketball, 1950s

THE GLITCH: George Mikan Jr. was not just a player. He was a physics problem. In the 1950s he was simply too big, too strong, and too dominant for the sport as it existed.

THE RESPONSE: The league struck back. Goaltending was banned. The lane was widened. The shot clock was introduced to speed up games he controlled.

THE RESULT: Basketball rewrote its rulebook to slow one man. It did not work. Mikan won five NBA titles anyway.

THE FIX: The modern NBA court is still shaped by the ghost of George Mikan.

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ABOUT THE INVESTIGATION

Every rule exists because someone broke it first.

Across every sport, game, and system, rules evolve because a player, coach, or competitor pushed them to the limit or found a weakness no one had noticed. The Glitch Files is a series that investigates these moments: the loopholes, the breakdowns, the bad calls, the technological misfires, and the clever exploits that forced entire systems to get smarter.

This is not a series about heroes or villains. It is about how rules change, how games evolve, and how human creativity keeps finding the edges.

Volume One: Sports

The first book explores more than sixty true glitch stories from the world of competition. These are the brilliant plays, bizarre accidents, strategic gambits, unexpected failures, and rule-testing moments that reshaped the games we play.

Coming 2026.

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